The cost of the tower should be about twice the number of troops it gives. That way, it rewards the player over time, rather than giving an instant hit. it will make the territory easier to defend, but it won't be impenetrable.
Once a territory has a tower, the tower can be upgraded to a Castle. This gives the same bonus troops as the Tower, but it also makes defending the territory much easier. It effectively makes every unit in the territory harder to kill.
What I'm currently toying with, is what to do when the tower or castle gets overrun by the enemy. At the moment, the tower and castle are not affected. The new owner gets the full benefits. That will make people think carefully before maybe giving their opponent a boost if they lose the territory.
On the other hand, it might be fun for the tower to get damaged. Until it's repaired, it won't give any bonuses, but repairing the tower will be much cheaper than buying a new one. Something to be play tested, methinks...
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